Overheads
Methods
The following overhead drawing methods are accessible via the PIXEL global table:
PIXEL.DrawEntOverhead( Entity, string, Angle, Vector, number )Draws a text bubble above the given entity.
PIXEL.DrawNPCOverhead( Entity, string, Angle, Vector, number )Draws a text bubble above the given NPC.
string PIXEL.EnableIconOverheads( string )Sets the icon to be drawn on overheads.