Overheads
Methods
The following overhead drawing methods are accessible via the PIXEL
global table:
PIXEL.DrawEntOverhead( Entity, string, Angle, Vector, number )
Draws a text bubble above the given entity.
PIXEL.DrawNPCOverhead( Entity, string, Angle, Vector, number )
Draws a text bubble above the given NPC.
string PIXEL.EnableIconOverheads( string )
Sets the icon to be drawn on overheads.